

For example, Cooper’s revolvers can shoot two people simultaneously, McCoy’s pistol is quiet and has range, and Hector’s shotgun can kill multiple people up close.

Anyone within that blue circle will hear the gunshot, so use that to your advantage to plan things out. When you aim a gun, a blue circle appears around your character. You don’t want to give away your position with a gunshot, so make sure guards are out of earshot before you fire. They all serve different functions, but they all have one thing in common: they make a lot of noise. Still, Cooper and some of the other playable characters carry weapons with them, and they can be very powerful tools in the right hands. Don’t expect to take out dozens of guys with your revolvers and other guns. Be Smart with GunsĮven though Desperados III features some of the toughest gunslingers and cowpoke of the west, they’re not invincible. Just make sure you save before trying anything too fancy unless you want to get someone killed and lose some progress. Showdown Mode has a lot of potential, and you can execute some pretty awesome plans with it. Kate can throw perfume to stun onlooking guards so McCoy can snipe them with his pistol, for example. You can use any abilities you want in Showdown Mode, so you can even have some of your characters run interference to give the rest of the party some breathing room while they quietly kill some guards. This is perfect for double or triple takedowns, as each character can sneak up on their target and take them out together so no one gets spotted. Everyone can queue up one action, and when you press Execute Plan, they’ll carry them out simultaneously. By pressing the Shift key (or up on the d-pad on PS4/Xbox), you’ll freeze time and enter Showdown Mode, which allows you to plan your characters’ actions at the same time.

Sometimes, you’ll need more than one person to execute your master plan, and that’s where Showdown Mode comes into play. You can turn it off or adjust the frequency, though, so it doesn’t get too annoying. You won’t be able to forget to save, either, as there’s a frequent save reminder pop up that flashes on screen every minute or so. Thankfully, there’s no penalty for saving as frequently as you’d like, so go ahead and quicksave like you’re about to murder a bunch of NPCs in a Bethesda game. Sometimes, you’ll just forget someone was standing there or you won’t have seen a guard hanging out behind a wall. Not only will making a habit of saving save you from the frustration of being set back further than you’d like, but it will also allow you to adjust to any unforeseen guards or enemies that throw a wrench into your plan. But Desperado’s III is a prequel, set at a time when. Any time you move a character forward, save. Desperados III comes after the original game Desperados: Wanted Dead or Alive in 2001, and Desperados 2: Cooper’s Revenge in 2006. Anytime you kill a group of guards, save. Slip-ups and mistakes are inevitable in Desperados III, so you’ll want to make sure you save often so you don’t lose too much progress when things go wrong.
