

The token editor interface has been changed (as you can see in the above image). This improves its compatibility with all operating systems as a fully installable Progressive Web App (PWA), but if you already had the My Tokens PWA installed on your system from it's old location, you will need to uninstall it and switch to the new address. The My Tokens app itself has been moved off of Ape Web Apps and now resides on it's own subdomain at. In the meantime I have changed the default lobby type to the Voxel token, and suggest that any user with a large number of tokens on their account to stick to the Voxel and Blockhead types for their lobby displays.

Unfortunately there is not a whole lot I can do to speed up the legacy token generation process, but long term I plan to replace the two legacy sprite based token types with more 3D variants, so this is really only going to be an issue in the short term. You will notice the more painful slowness when editing a sprite based token or if you have a large number of sprite based tokens in your lobby.
#SERVER COLLOQUY UPDATE#
This update replaces all of the old server-side token generation code with client-side generation, which is fairly fast for the Voxel and Blockhead token types, but unfortunately quite a bit slower for the two legacy sprite based token types. I was planning on a big My Tokens update for early next year to coincide with some other VR and Gamepad related stuff I am planning on, but a recent server update borked My Tokens' server-side token image generation, so I had to go ahead and push the schedule up a bit.
